"You are not understanding what I am saying. We will have the first and only live skill gaming engine based on live events in real-time. That means you will be able to play live skill game tournaments based on live events while they are happening: Football games, live television events, etc. against hundreds if not thousands of other players at any one time. This is a completely proprietary system that will be the only one of its kind. All of the skill video games are live, that goes without saying. "
Ok, so I understand you're saying that you will have live contests based on a simultaneously occurring event like a football game? I'm just trying to understand what you mean without pushing you past your legal boundaries. For example; during the Super Bowl, you will have an event that coincides with it? Does this mean like digital betting, or some type of simulation that mimics the stats of said live event?
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"Wallace some of the companies I am referring to are at that caliber and yes they are officially participating. I am sure you can respect the fact that FantaZ has a systematic and strategic approach to the public launch. As part of that launch, these announcements among many others will be "rolled out" to the public after the release. I am not at liberty to disclose that information at this time as I am sure you can understand. In regards to the "public outreach" and feedback we have done that by extensive due dilligence into each market segment based on the models out there that have the best responses, followings, etc. We will be actively seeking feedback from our clients and if we are lacking in any way shape or form we will make adjustments accordingly. The nice thing about our platform is the fact that we have the ability to constantly bring on new content giving us the ability to grow, progress and change as the market dictates."
I don't see even from a marketing perspective why a company would wait to release at least some company names in regard to game development, especially when you are trying to get info on FantaZ circulated. but I'll assume its a legal thing and out of your hands, so if you aren't at liberty to say, I can respect that.
"We will be actively seeking feedback from our clients and if we are lacking in any way shape or form we will make adjustments accordingly."
I think that's an excellent plan, and I hope the company remains diligent about that process, as most networked games/platforms and app's evolve with no real finish line.
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"The nice thing about our platform is the fact that we have the ability to constantly bring on new content giving us the ability to grow, progress and change as the market dictates."
Well stated, as that is, at least from a business perspective; the best way to be. One might describe Blizzard Entertainment as a good example of the two above quotes. While I find "World of Warcraft" to be a somewhat inferior MMO in the realm of quality and depth, it is at least a major commercial success. One that consistently adds content. Unfortunately for true gaming enthusiasts, financial success far outweighs a truly remarkable product, unappealing to a very "unremarkable" consumer.
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"Considering the fact that there are numberous skill game sites that each have millions of followers I am not sure how folks have not heard of them?"
The average person hasn't heard of them. They have heard of Nintendo, Sega, Atari, WoW or Everquest, and even non gamers can conjure up the names of 3 video game characters if you asked them to. A group within that group has heard of Addictinggames.com, or Gamefly. and then an even smaller subgroup within, has heard of Steam, possibly Direct2Drive.
Then there are the hardcore gamers that probably know more than they should about video games, and very few of them have ever heard of skill gaming either because they consider it gambling or simply don't take it seriously. None of the rest have ever heard of it. Go to a Walmart or your standard football game and ask around. You'll find a handful of Fantasy Footballers, and maybe some Online Poker players. Few, if any, will even know what skill gaming is.
"We will have hundreds of skill video games, a full FantaZ Sports section where people will be able to set up their fantasy sports leagues in any sport, a live gaming engine based on live events and the console to console gaming. They are all completely different, no hype. I am not sure what is so difficult to understand? In regards to the celebrities: Terrell Owens, Chad Ochocinco, Tim Lincecum, Reggie Wayne, Larry Fitzgerald, Nascar, Randy Moss, Soulja Boy, Brande Roderick, Troy Polamalu, Raekwon, among hundreds of others. The celebs we have may not all have direct ties to the gaming world but they have millions of followers and we have developed some custom games for them that will be specific to something about them. They will host tournaments and participate in FantaZ events on a regular basis."
While I reiterate, two of those names I have heard of, but I'm guessing the other names are relevant to either sports or the music industry, but none to video games (which is ok, since you can't exactly sign a contract with Mario and Luigi). I can definitely see from a business perspective, and in the vain of a casino that the concept you're proposing may very well be a major success, but It will have little to do with gaming, and mostly to do with marketing hype, and getting people to start adding money to their addictions. Yes. the legal definition of gambling is officially against the law in many states, but I don't feel any euphemisms are necessary to describe the betting aspect of skill gaming.
The phone companies introduced texting, gaming companies introduced their networks designed to keep people paying to be addicted (excluding Sony, as their network is free), knock-off MMO game companies introduced "pay to advance" MMO's, and now skill gaming will further stretch the credit cards by adding themselves to this generation's intravenous drip, and why shouldn't you? your target audience (18 -30 year olds, based on the celebs mentioned) and the hordes of their followers think money and fame are virtues. FantaZ will undoubtedly make money for FantaZ, that much I am certain of.
"First of all I have never mentioned the "B" word once. Secondly, you represent yourself as a bit of a gaming expert"
You didn't mention billions, anymore than I mentioned knowing "experts" in the gaming world. It was a figure of speech. As for considering myself a bit of an expert, perhaps. Admittedly sorry that I may come across as arrogant or puritanical.
"represent the thought that you "know people that are experts in the gaming world" and seem to think that you know what FantaZ has been able to create?
I mentioned knowing a PR specialist with the digital download company known as Steam. As for FantaZ, yes I have my ideas of what it is about, and I have asked you questions to clarify/validate statements you have made in a company review section of a forum in hopes of separating hype from fact. The average person may not see what FantaZ is about, but I feel that I do.
Who do you know in the gaming world? Who are these experts that you speak of?
I could fill an entire page with the names of experts in the gaming world and will be more than happy to at your request, however I don't, and have not claimed to "know" any of them personally. You need to re-read any statements pertaining to this since you seem to have misread them.
"Additionally I am interested to hear what Network Marketing model you think has a better potential to succeed? If your interest is in Network Marketing then I assume you have, or currently do, participate in a Network Marketing company.
Which one? Why?
I do not participate in any network marketing models at the moment, as I have yet to see anything I truly feel is worth marketing. I like to read and write about Network Marketing companies. You are here for the that aspect, as is evident in your posts. I can't say as to whether you are a gamer, or know much about the gaming world that doesn't relate to FantaZ, but I'm more focused on the product you are attempting to pump, not your network marketing model. They are mostly all the same within 4-5 types, each with their own brand of tier names, membership titles and other meaningless fluff, but among them there are what seems to be some good plans.
Again, there are aspects of FantaZ that I can discuss and there are aspects I cannot yet disclose. I assume you, of all people, can respect that. All I am saying is that this company has built the foundation we feel will give it the ability to succeed on a grand scale. You obviously do not agree and that is fine with me. Again, regardless of what either one of us thinks, we will all find out soon enough. In the meantime we can agree to disagree."
I can certainly respect that, and aside from asking and answering questions, I don't feel there is much else to say. I will say that I sincerely do hope FantaZ proves itself to be all that you say it will be, and not just another legal form of online gambling with awful games modeled after celebrities. The company has a pretty amazing opportunity with the platform you are describing, and while I am admittedly and openly cynical about its intentions, I wholeheartedly hope I get to come back here and eat my words.